|Introduction||Siege Bomb||Guild War||Guild Beasts||Guild Statue|
How to set up a Guild | What does Guild Level mean | Guild Privileges | Donation Types
Guild Interface | Arsenal |The Guild that controls the Guild area | Guild Fund Consumption
Guild Disband | Guild Beast
After the Guild War, the winning guild will control the Guild Area. (Refer to the Guild War guide)
The winning guild can use the Guild Fund and pay to place the Guild Teleporters in the Guild Area. The members from the other guild have to pay to enter the Training Ground and use the Guild Teleporters. The money will be deposited in the Guild Fund. Also, you can use the Guild Fund to restore the HP of the Guild Pole, when the pole is being attacked.
The Guild Fund can be used to make up for the experience lost when a guild member is killed.
For a guild that hasn't occupied the Guild Pole:
The Guild Fund can make up for 10% of the EXP lost when a guild member is killed. At the same time, that member's Silver Donation to the guild will decrease.
For the guild that has occupied the Guild Pole:
The Guild Fund can make up for 20% of the EXP lost when a guild member is killed. Meanwhile, that member's Silver Donation to the guild will decrease.
Moreover, the EXP compensation varies, according to your position in the guild.
Also, if you are killed by members of an enemy guild, your PK Donation will decrease.
The Guild Leader can speak with the Guild Director in Twin City (399,394), if they wish to disband the guild.
The leader of the winning guild can pay 500,000 Silver from the Guild Fund to the Beast Guard, to summon a Guild Beast.
Between 21:00 and 22:00, the Beast Guard will summon the mighty Guild Beast, which has incredibly high defense. If you manage to kill it, it will drop a Dragon Ball! If it hasn't been killed before 22:00, the Beast Guard will call it back, and give the Dragon Ball to the Leader or Deputy Leader of the winning guild.